rule-based disorder
Games are the preludes to serious ideas, said Charles Eames. To him, playfulness was the starting point of design. To us, it is the starting point of a collection with the anatomy of the creative process at its center.
In rule-based disorder we misplay games as a metaphor for the deconstruction of rules. Games are systems of order: learn, obey, play. But to arrive at the unex-pected, we must purposely disobey and rule-based disorder is our method of productive misbehaviour. Let us show you how it‘s done.
The Game is On.
instruction manual
(unverified - use at your own risk)
Choose a rulebook.
Ignore it.
Play with structure.
Not to obey it, but to see where it breaks.
Use familiar forms.
Just not the way they were intended.
Trust the system – briefly.
Then twist it, stretch it, shift its logic.
Take what exists – and give it a new role. Nothing is sacred.
Play it wrong.
Play it smart.
Don’t play it safe.
Welcome to our new collection.